Unfortunately, one must keep in mind that he will still struggle to deal with high Toughness monsters such as Warsphinxes given his mediocre Strength value unless you can buff his melee attacks or debuff the enemy, something Archaon himself is capable of through magic. Still, given how tight those two combats are and that Archaon is easily the most durable of the trio while also doubling as a very powerful wizard - something Karl Franz fails to provide - that can hide in units, I think it is safe to say Archaon's End Times profile is worthy of his title. It's a very tight affair but one that serves to highlight how insanely tanky Archaon, especially as even the insanely strong Malekith takes roughly four rounds to do Archaon in while conversely the Everchosen needs five rounds to destroy the Eternity King. Having done the numbers, Karl Franz kills Archaon in roughly four or five rounds of combat, while Archaon takes closer to six or seven to slay his nemesis. Chaos players have been demanding that Archaon be given a profile fitting of his role as the Herald of the Apocalypse and Games Workshop has most certainly answered, though players hoping for a character that can stand up to Malekith the Eternity King or even Karl Franz Ascendant in a one-on-one clash shouldn't be too disappointed. The only thing that would be worse would be a combined profile of Queek Headtaker armed with a reforged Fellblade, riding upon a Hellpit Abomination.Archaon Everchosen - The Lord of the End Times has arrived, and boy is he a monster (not literally, mind) on the field of battle. Also, If he is attacking enemy troops and is supported by the Celestial Hurricanum, he will be reliably killing 8 to 9 models per turn (oh, and those 8 to 9 models could be ogres or something similar). This increases if he is supported by a Celestial Hurricanum. Now, Karl Franz should inflict 5 hits, 2 - 3 which should bypass the ubiquitous 4+ ward, which means that he will likely inflict 6 - 9 damage. The combined profile eliminates this weakness Karl Franz and Deathclaw now attack with an improved version of Ghal Maraz. The real weakness of Ghal Maraz was the fact that Empire characters have limited Weapon Skill and Attack characteristics. Deathclaw's additional attacks were strong, but not so strong as to ignore armor and cause multiple wounds. Powerful, yes, but that was acceptable because he was a Special Character and Ghal Maraz was simply a Runefang with a damage bonus furthermore, half of Karl Franz's attacks would likely miss against targets that really mattered meaning that he would statistically cause 4 damage against an enemy character, or 2 damage assuming the opponent has a 4+ ward save. Before, Karl Franz only had four attacks that automatically wounded, ignored armors saves, and caused D3 wounds. That's not really the issue the real issue is with the Essence of Ghal Maraz and combined profiles. You lose Bloodroar but gain a S4 breath weapon and 3+ scaly skin putting the combined model at a 1+ armour save, making this, along with the increased toughness, the most durable Karl on the market. Now what happens if we put him on the Imperial Dragon?įor 85 points more than regular Karl on Death Claw you get: Seems pretty useful, and might compensate slightly for your possible lack of a caster lord. This spell is like a more powerful and more expensive Solar Beam (Basitladon bound spell). In addition to this, you get a powerful bound spell, Lord of Lightning. You also get an additional wound per successful blow, with the boosted Ghal Maraz, increasing the average multiple wound from 2 to 3 (50% increase). New Karl is stubborn, something that is incredibly useful for monsters. Karl Franz Ascendant costs 810 points, 225 points more than regular Karl, and here is what you get:ġ+WS, 1+Wounds, 1+Initiative and 1+ Attack. Pretty expensive, but also incredibly intimidating. He has The Silver Seal and an optional Ghal Maraz. With full plate armour and a mount he would have a 3+ armour save. He also has two useless rules: Hold The Line and Loyal Beast. In the special rules department he has Fly, Immune to psych, 24" Inspiring Presence and Terror with Bloodroar. Here is good old Karl Franz, The Emperor, on Deathclaw with combined profiles: How good is the new, supercharged Karl Franz compared to our regular Karl? If combined monster+rider profiles are the way of the future:
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